A Delay is best described as an echo effect. It takes the original signal
a replays it after a defined amount of time. Calf Vintage Delay is based
on bpm-oriented delay time settings. Additionally the delayed signal is
processed by a filter to simulate old tape-machine based delay effects.
Some options of the stereo distribution of the delayed signal makes it
very flexible and wide-ranged in sound.
- BPM: Tempo (in beats per minute) to use when setting delay time.
- Subdivide: Fraction of a beat to use as a unit of delay time (1 = quarter note, 2 = quaver/8th note, 4 = semiquaver/16th note, 3 = 8th note triplet and so on)
- Delay L/R: Delay length in units specified by BPM and Subdivide. If Delay L is set to 3 and Subdivide is set to 4, then delay time for the left channel is 3 16ths.
- Feedback: Percentage of delayed signal fed back to delay line. Setting it to zero creates a single copy, setting it to higher values creates a repeating echo.
- Mix mode: If set to Stereo, this effect works as two independent delay effects, one effect per channel. If set to Ping-Pong, the feedback paths of the delays are cross-wired so that output from left channel is fed back to the right channel and vice versa. This causes the sound to bounce back between two channels. The other modes (L then R and R then L) uses the output of one channel's delay line as the input of another, via feedback output.
- Medium: Controls bandwidth loss caused by the delay. Plain means no frequency loss, as typically seen with a traditional digital delay. Tape and Old Tape apply different degrees of filtering to simulate loss of low and high frequencies common in tape-based delay units.
- Stereo Width: Controls the stereo panning of delayed signal.
- Amount: Amount of the processed (delayed) signal.
- Dry Amount: Amount of the unprocessed (dry) signal.